Saturday 14 September 2013

Collateral Damage


Collateral Damage

By Steve McCrea

Genre: Text - back door war.

After a long summer pause, it’s lovely to see another crap game from Steve in the inbox again.  This mean he is but one entry away (I think)  from equalling the most games entered into the CSSCGC since its conception.

 
Collateral Damage is a nice little text adventure with, like some of his other games, a point to make.  No instructions are provided but it is assumed you are the president of the United States, and for posterity it should be noted the USA is currently in an attempt to engineer a military strike against Syria.  The game was submitted before some surprising events that may actually mean on this occasion, the USA will not end up bombing another middle eastern country without UN backing (what’s even more astounding is that the UK voted against being the obedient sidekick).  Let's see.


 However, enough of that, the game itself.  This is coded entirely in BASIC and I was ready to think the slow text printing was a carp feature, though it turned out to be the text wrapping.  The normal text game phrases do not apply here, and you can only type the words in white from the main text.  The game is short and, depending which route you decide to take, open ended.  I do love the little puzzles and humour this game is liberally sprinkled with.

 The big question is: do you go east or west down the corridor?

 Excellent work Steve.

 Download here.

Tipshack: knowing the structure of a doughnut can be useful to this game.  Also, if you choose to, never go to war on an empty stomach.

 HACKSACK: Drone attacks that might not annoy the locals quite as much as usual.  In line 889 change to LET Z=2. 

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